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Showing posts from 2024

The game has been released on Steam! All announcements will be posted on Steam.

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The game was released on August 22 without much fanfare. All announcements and updates have been posted on Steam since then. This blog will no longer be updated. Steam store link: https://store.steampowered.com/news/app/3105680

New referee editor

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The Forever World Cup Simulator has introduced a comprehensive referee editor to let you to customize various aspects of any match officials available in the game's database. With the referee editor , you can now modify: - Referee names - Nationalities (with the ability to select multiple nationalities) - Reputation and honesty ratings - Profile images (just enter image URLs) - Personal attributes - Gender - Tokens earned from fixing / officiating matches over the years To access this powerful customization tool, simply need to navigate to any referee's profile and click on the "edit / pencil" icon. This addition provides players with unprecedented control over the officiating element of the game, allowing them to create unique referee personalities or adjust existing ones to their liking. Just click the pencil icon to access the editor. The ability to improve a referee's honesty rating is particularly noteworthy, as it enables users to address concerns about pote...

Copa Amerca 2024 quarter-finals

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The Copa America 2024 in Forever Football Simulator has been updated to let you customize the starting stage with the help of the starting stage editor.Previously, simulations could only begin from the group stage with 16 teams. Now, with the real-life competition having advanced to the semi-finals, you can bypass the group stage in the game and dive straight into the knockout rounds. The starting stage editor presents the initial quarter-final lineup based on the actual tournament fixtures: Argentina vs Ecuador, Venezuela vs Canada, Colombia vs Panama, and Uruguay vs Brazil. However, you can modify team selections and even shuffle / rearrange the match order in the lineup. Remember to click the "Activate" button to make it take effect. However, once you activate the quarter-finals as the starting stage, this setting becomes the new default for all future Copa America tournaments in the game. If you want to change the starting point for any Copa America edition after 2024, ...

Updated Oil Rivalry League

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The Oil Rivalry League has replaced  the Apertura & Clausura format with a two-tier system for both the Just Stop Oil (JSO) and Just Use Oil (JUO) camps. This new format features League A and League B for each camp with a promotion and relegation system. The lowest-ranked teams in League A will drop down, while the top two teams from League B will move up, ensuring a dynamic and competitive environment. One standout feature of this league is the playoff format. In addition to the championship clash between League A winners from each camp, the League B champions will also compete in their own playoff match. While this  lower-level faceoff does not have  official implications, it can be served as an intriguing annual friendly match. The B league play-off. To balance the competition, the JSO camp has refreshed its lineup based on the Greenest Countries 2024 ranking, bringing in teams like the Czech Republic, Estonia, and Latvia. However, this change has removed some str...

Knockout bracket editing

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A powerful new "Bracket" section has been released in the competition editor, which allows you to tailor the entire knockout bracket and matchups easily. For each bracket position, you can: Specify potential groups for team selection Choose the rank of teams within those groups Select teams from specific previous stages Opt for best or worst ranked teams from selected groups Freely add new matchups or remove existing ones Using the 48-team World Cup as an example: If the default 32-team knockout doesn't suit your needs, you can use the new feature to create a 16-team knockout. In the "General" tab of the knockout stage, edit the knockout slots to 16 and edit the rounds to 4. Go to the "Bracket" tab and remove half of the brackets by clicking the "trash icon" Use the "Minus" or "Plus" icon to add or remove potential groups the opponent may come from. With this new feature, we've updated many competitions to more closel...

5-host EURO 2028 is possible!

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The Host editor has been updated to expand the new multi-host capabilities, removing the limitation of 3-host imposed in the previous versions. With this feature, it allows for the EURO 2028 to be added as a default competition, featuring its unprecedented five-host nation setup: England, Scotland, Wales, Ireland, and Northern Ireland. All host nations will enter the qualifier stage to compete for the finals. They can be eliminated during the qualification rounds, and there are no special treatments to the host nations for now. You can check out the 2028 EURO in the  "Host" editor : All five UK and Ireland hosts will enter the qualifiers as pot 1 teams. You can also change the group draw if you don't like the default results.

Performance adjustment editor has been released!

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A new feature called "Performance Adjustment" has been introduced. This allows you to apply temporary modifications to teams' performance for specific competitions. These adjustments will only affect the match simulation in the selected competition and will not alter the teams' actual attributes or Elo ratings. This tool can be useful if you believe a team has historically over or underperformed in a particular competition. For example, Croatia consistently overperforming in recent World Cups, or England underperforming their expected Elo ratings in major tournaments. Additionally, this feature can be used for teams that typically field weaker squads for less prestigious competitions, such as Japan and South Korea deploying their "B" teams for the EAFF East Asian Cup. This could potentially increase the chances of upsets by weaker teams like China or Hong Kong. You can modify any team attribute fields, including Elo ratings, attack, defense, reputation, luck...

New team editor to create your own club teams!

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The latest update to the football simulator introduces an exciting new feature – the Team Editor. This powerful tool allows you to create and customize your very own club teams from scratch, giving you complete control over every aspect of your football database. With the Team Editor, you can customize every details from the name, confederation, tokens, images, to  Elo ratings.  Editing your team's victory, mascot, and squad images is a breeze – simply provide the URL addresses of the desired images. You can add as many images as you want. The simulator will randomly display any one of them during the game. For team flags, you must provide four different flag sizes (20x13px, 40x23px, 80x53px, and 120x90px). The 120px should be a wave-style flag which is used for victory.  Spain's 120x90px wavy flag. The tags allows you to group your teams, making it easier to find co-hosts for the World Cup and participating teams for competitions like the Commonwealth Games and Alternati...

[Updated] Head-to-head's extra time and penalty, no draw option.

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The head-to-head mode can now be configured to enable or disable draws during regular time. In previous versions, if the match ended in a draw, the team with the lower Elo rating would be determined as the winner.In this version, the default rule is "No draw".  If the match ends in a draw, it will proceed to extra time and potentially a penalty shootout to determine the winner. This new rule should provide a more realistic and exciting experience for simulating football matches. The match determined by extra time and penalty shootout. New settings panel. If you choose the "no draw" option, an additional setting called "Tiebreaker" will become available. It allows you to specify how the winner should be determined in case of a draw after regular time. You can choose either the team on the left or on the right to proceed to the next match. This innovative head-to-head match section provides you with the freedom to customize the tiebreaker rules according to...

New export and deletion features with an ability to retain specific data like playlists, competition formats.

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The Forever World Cup Simulator just got better at exporting your data. Now you can choose specifically what you want to export - like your custom tournament setups, playlists, hosts, starting stage config, head-to-head match records and competition formats. Just hit the "Export" button on the homepage, and pick what you need to keep in the popup. Select specific data you want to export. This is super handy if you've made a really cool competition format that you want to save, without having to export your whole game. This is great if you want to share your creations or try out new setups from your friends without starting from scratch. The improved "Delete all tournaments" section. Even better, there's a way to retain the data you want when deleting your entire save file. It's really convenient if there's something important you don't want to lose - you can hang on to that, while still clearing out the rest of your save. This makes it easy to st...

Updated Commonwealth Games

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The Commonwealth Games Football tournament has increased the number of participating teams from 56 to 63. Several unaffiliated teams, including Jersey , Nauru , Isle of Man , Niue , Kiribati , and Guernsey , will be automatically added to the database if they are not already present. It no longer requires you to add these teams on the "New team" page manually anymore. Jersey,a British Crown Dependency, in the Commonwealth Games! Due to the odd number of teams in the latest format, the groups are not evenly sized, with some having fewer teams than others. This imbalance could lead to unfair overall standings rankings. An upcoming update will address this issue. For groups with more teams, the match results against the lowest-ranked teams will be discarded when determining the overall group standings. This approach ensures that all teams have the same competitive advantage and are evaluated based on their performances against the stronger opponents. All unaffiliated teams lik...

New Head-to-head match-up mode is now available.

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The "Head-to-Head" mode  is a newly introduced mode to the beautiful game, where two football teams clash in quick match result simulations. The neat interface of the head-to-head section. The format is simple yet addicting  – the winner advances to face the next randomly selected opponent, while the losing team remains eligible for future challenges. In the event of a draw, the team with the lower Elo rating will be declared the winner. After each match, the Elo ratings and other vital team attributes are immediately updated. The Elo calculation employs a K-factor of 20, equivalent to the one used in friendly matches. To make it more immersive, a standing table is used to keep track of each team's performance, allowing you to track their progress and witness the rise and fall of contenders in real-time. A group standing table to keep track of teams' results. By default, the next challenger are randomly selected for each match-up. However, you can go to the "Poo...

American Xtreme Soccer Federation now available.

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The American Xtreme Soccer Federation (AXSF) is a new fictional league inspired by the format of Major League Soccer in real life. It features teams representing the top 30 states in the United States, divided into two conferences: the Eastern Conference and the Western Conference. Before the start of the season, you can replace teams or switch teams between the two conferences. You can even choose to replace the US state teams with other national teams. During the regular season, each team will play their intra-conference opponents twice, totaling 28 matches. Additionally, they will face six inter-conference opponents, bringing the total number of matches to 34 for the regular season. 34 matches in total per team each season. After the regular season, the top eight teams from each conference will advance to a two-leg knockout round to determine the ultimate champion of the AXSF. Teams in the Western Conference: - California - Texas - Vancouver - This team is exclusive for this league...

The American Civil War II League released.

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The highly anticipated American Civil War II League has been released. The league consists of the Blue and Red Leagues, each divided into top (Level A) and bottom (Level B) divisions. It features all 51 U.S. state teams, rated according to their political and economic power. The definition of Blue and Red states is based on the 2020 election results, adding an intriguing political dimension to the competition. The Blue League has 26 teams in total, while the Red League has 25. You can check out all American teams on this page . Red League fixture At the end of each season, the worst-performing team in the top division (Level A) will be relegated to the bottom division (Level B), while the best team from the bottom division will be promoted to the top division, ensuring a dynamic and competitive environment. Blue A League standings The top two teams from the top division (Level A) within each league will qualify for the semi-final playoffs to determine the ultimate champion. At the sam...