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Showing posts from June, 2024

5-host EURO 2028 is possible!

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The Host editor has been updated to expand the new multi-host capabilities, removing the limitation of 3-host imposed in the previous versions. With this feature, it allows for the EURO 2028 to be added as a default competition, featuring its unprecedented five-host nation setup: England, Scotland, Wales, Ireland, and Northern Ireland. All host nations will enter the qualifier stage to compete for the finals. They can be eliminated during the qualification rounds, and there are no special treatments to the host nations for now. You can check out the 2028 EURO in the  "Host" editor : All five UK and Ireland hosts will enter the qualifiers as pot 1 teams. You can also change the group draw if you don't like the default results.

Performance adjustment editor has been released!

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A new feature called "Performance Adjustment" has been introduced. This allows you to apply temporary modifications to teams' performance for specific competitions. These adjustments will only affect the match simulation in the selected competition and will not alter the teams' actual attributes or Elo ratings. This tool can be useful if you believe a team has historically over or underperformed in a particular competition. For example, Croatia consistently overperforming in recent World Cups, or England underperforming their expected Elo ratings in major tournaments. Additionally, this feature can be used for teams that typically field weaker squads for less prestigious competitions, such as Japan and South Korea deploying their "B" teams for the EAFF East Asian Cup. This could potentially increase the chances of upsets by weaker teams like China or Hong Kong. You can modify any team attribute fields, including Elo ratings, attack, defense, reputation, luck

New team editor to create your own club teams!

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The latest update to the football simulator introduces an exciting new feature – the Team Editor. This powerful tool allows you to create and customize your very own club teams from scratch, giving you complete control over every aspect of your football database. With the Team Editor, you can customize every details from the name, confederation, tokens, images, to  Elo ratings.  Editing your team's victory, mascot, and squad images is a breeze – simply provide the URL addresses of the desired images. You can add as many images as you want. The simulator will randomly display any one of them during the game. For team flags, you must provide four different flag sizes (20x13px, 40x23px, 80x53px, and 120x90px). The 120px should be a wave-style flag which is used for victory.  Spain's 120x90px wavy flag. The tags allows you to group your teams, making it easier to find co-hosts for the World Cup and participating teams for competitions like the Commonwealth Games and Alternative Lea

[Updated] Head-to-head's extra time and penalty, no draw option.

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The head-to-head mode can now be configured to enable or disable draws during regular time. In previous versions, if the match ended in a draw, the team with the lower Elo rating would be determined as the winner.In this version, the default rule is "No draw".  If the match ends in a draw, it will proceed to extra time and potentially a penalty shootout to determine the winner. This new rule should provide a more realistic and exciting experience for simulating football matches. The match determined by extra time and penalty shootout. New settings panel. If you choose the "no draw" option, an additional setting called "Tiebreaker" will become available. It allows you to specify how the winner should be determined in case of a draw after regular time. You can choose either the team on the left or on the right to proceed to the next match. This innovative head-to-head match section provides you with the freedom to customize the tiebreaker rules according to

New export and deletion features with an ability to retain specific data like playlists, competition formats.

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The Forever World Cup Simulator just got better at exporting your data. Now you can choose specifically what you want to export - like your custom tournament setups, playlists, hosts, starting stage config, head-to-head match records and competition formats. Just hit the "Export" button on the homepage, and pick what you need to keep in the popup. Select specific data you want to export. This is super handy if you've made a really cool competition format that you want to save, without having to export your whole game. This is great if you want to share your creations or try out new setups from your friends without starting from scratch. The improved "Delete all tournaments" section. Even better, there's a way to retain the data you want when deleting your entire save file. It's really convenient if there's something important you don't want to lose - you can hang on to that, while still clearing out the rest of your save. This makes it easy to st

Updated Commonwealth Games

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The Commonwealth Games Football tournament has increased the number of participating teams from 56 to 63. Several unaffiliated teams, including Jersey , Nauru , Isle of Man , Niue , Kiribati , and Guernsey , will be automatically added to the database if they are not already present. It no longer requires you to add these teams on the "New team" page manually anymore. Jersey,a British Crown Dependency, in the Commonwealth Games! Due to the odd number of teams in the latest format, the groups are not evenly sized, with some having fewer teams than others. This imbalance could lead to unfair overall standings rankings. An upcoming update will address this issue. For groups with more teams, the match results against the lowest-ranked teams will be discarded when determining the overall group standings. This approach ensures that all teams have the same competitive advantage and are evaluated based on their performances against the stronger opponents. All unaffiliated teams lik